The Verge70%

D&D is getting World of Warcraft and Star Wars crossovers 25%

By Jess Weatherbed58%

7/31/2026, 5:31:00 AM

BS Summary: This article contains 11 faulty reasoning types, including Framing Effect, Confirmation Bias, and Post Hoc (False Cause), with Attempt to Sell a Product or Service as the most egregious example at 31.9% saturation with 84 hits. Analysis detected 404 faulty-reasoning hits from 263 analyzed words, generating a BS Score of 33.9% and a BS Rank of 25% (17,850 of 23,683 articles). This article is better (less manipulative) than 75.40% of the article peer group.

Dungeons & Dragons is no stranger to franchise crossovers, and now it’s kicking off its biggest multiverse initiative to date, starting with a World of Warcraft expansion. 
Wizards of the Coast (WotC) has announced that D&D: World of Warcraft  a new sourcebook that brings Blizzard’s Azeroth setting to the popular tabletop roleplaying game  will be launching on November 17th. 
A D&D / Star Wars collaboration has also been announced, which will be set during the Rebellion era of the Star Wars franchise. 
Details on that are sparse, but it’s expected to arrive sometime in 2027. 
Both of these projects are part of what D&D publisher WotC is calling its “D&D Universes Beyond” initiative, which aims to build on the highly profitable success of the Universes Beyond series it launched for Magic: The Gathering in 2021. 
While wading into other IPs has been met with mixed reactions from MtG fans, the collectible card game is one of the few franchises that isn’t hemorrhaging money for WotC owner Hasbro. 
D&D: World of Warcraft, uses the revised 5th edition Player’s Handbook as a foundation, and includes rules for how to play all 13 World of Warcraft classes using the TTRPG system, featuring a bunch of new spells, magic items, and professions. 
It also adds 11 new WoW-themed player species, and six additional subclasses, including the Oath of the Ebon Blade and Oath of the Holy for Paladins, Demon Hunter Ranger, Shadow Domain and Discipline Domain for Clerics, and the Path of the Elements Barbarian. 
Confirmation Bias
15.2%
Anchoring Bias
0%
Availability Heuristic
4.9%
Representativeness Heuristic
0%
Hindsight Bias
0%
Overconfidence Bias
0%
Framing Effect
19%
Loss Aversion
0%
Status Quo Bias
0%
Sunk Cost Effect
0%
Optimism Bias
0%
Pessimism Bias
0%
Negativity Bias
12.2%
Self-Serving Bias
12.2%
Fundamental Attribution Error
0%
Actor-Observer Bias
0%
In-Group Bias
0%
Out-Group Homogeneity Bias
0%
Halo Effect
0%
Horn Effect
0%
Dunning-Kruger Effect
0%
Recency Bias
0%
Primacy Effect
0%
Blind-Spot Bias
0%
Ad Hominem
0%
Straw Man
0%
Appeal to Authority
12.9%
False Dilemma
0%
Slippery Slope
0%
Circular Reasoning
0%
Hasty Generalization
12.2%
Red Herring
0%
Bandwagon
0%
Appeal to Emotion
0%
Begging the Question
0%
Post Hoc (False Cause)
15.2%
Tu Quoque
0%
Burden of Proof
0%
Appeal to Nature
0%
Composition/Division
0%
Anecdotal
0%
No True Scotsman
0%
Ambiguity (Equivocation)
4.9%
Gambler’s Fallacy
0%
Middle Ground
0%
Personal Incredulity
0%
Special Pleading
0%
Genetic Fallacy
0%
Unattributed Quote
12.9%
Quote-first Misdirection
0%
Biased Writer Voice
0%
Indoctrination
0%
Politically Left Leaning Bias
0%
Politically Right Leaning Bias
0%
Attempt to Sell a Product or Service
31.9%

263 words analyzed.

Analysis

Hover over highlighted words in the article to view the associated bias or fallacy analysis.