Kotaku74%

Disco Elysium Studio Says Game About People Forced Into Impossible Situations Didn't Sell Well Enough To Prevent Layoffs 86%

By Ash Parrish76%

7/17/2026, 9:38:19 PM

BS Summary: This article contains 19 faulty reasoning types, including Negativity Bias, Unattributed Quote, and Pessimism Bias, with Biased Writer Voice as the most egregious example at 54.1% saturation with 186 hits. Analysis detected 1,031 faulty-reasoning hits from 344 analyzed words, generating a BS Score of 79.2% and a BS Rank of 86% (2,445 of 17,001 articles). This article is worse (more manipulative) than 85.60% of the article peer group.

Zero Parades: For Dead Spies, the follow-up to Disco Elysium from ZA/UM Studio, was a success, at least from a critical standpoint. 
The game got rave reviews across the board, including from Kotaku. 
But according to ZA/UM, financial success didn’t follow the critical acclaim and as a result, the studio says it’s been forced to implement layoffs. 
“We have served redundancy or at-risk notices impacting up to 32 of our colleagues across all departments at ZA/UM Studio,” the studio posted on social, saying that it is working with ZA/UM's labor union to navigate the layoff process. 
The layoffs represent another setback for ZA/UM, which has been rocked by layoffs and scandal for the last four years. 
In 2022, three of the studio's founders, Robert Kurvitz, Aleksander Rostov, and Helen Hindpere, revealed that they had left the company “involuntarily” and that the remaining ZA/UM leadership had been trying to keep the split under wraps. 
In response, Kurvitz and Rostov sued ZA/UM for allegedly taking over a majority share of the studio illegally, beginning a series of complicated legal exchanges that would eventually be resolved a year later. 
During that time, however, ZA/UM claimed that the reason the three were let go was because they fostered a toxic work environment, with Kurvitz also allegedly trying to illegally sell ZA/UM's intellectual property. 
It was a very messy, upsetting affair to watch the studio responsible for what's been called one of the greatest narrative games ever fall apart while on the cusp of developing a sequel, something the remaining members of ZA/UM could never quite manage. 
In the years following Disco Elysium's release, ZA/UM would cancel numerous projects, further alienating its remaining creators who would leave the company to spin off three separate studios, all gunning to create Disco Elysium's worthy successor. 
So far, none but Zero Parades have released, a feat that is itself tarnished now with layoffs representing an unfortunate irony when you understand the game's central theme. 
Confirmation Bias
0%
Anchoring Bias
0%
Availability Heuristic
0%
Representativeness Heuristic
0%
Hindsight Bias
0%
Overconfidence Bias
0%
Framing Effect
6.4%
Loss Aversion
0%
Status Quo Bias
0%
Sunk Cost Effect
10.5%
Optimism Bias
0%
Pessimism Bias
23.3%
Negativity Bias
47.7%
Self-Serving Bias
11.3%
Fundamental Attribution Error
9.6%
Actor-Observer Bias
9.6%
In-Group Bias
0%
Out-Group Homogeneity Bias
0%
Halo Effect
3.2%
Horn Effect
0%
Dunning-Kruger Effect
0%
Recency Bias
5.8%
Primacy Effect
0%
Blind-Spot Bias
0%
Ad Hominem
0%
Straw Man
0%
Appeal to Authority
3.2%
False Dilemma
0%
Slippery Slope
0%
Circular Reasoning
0%
Hasty Generalization
12.5%
Red Herring
0%
Bandwagon
0%
Appeal to Emotion
20.6%
Begging the Question
0%
Post Hoc (False Cause)
17.4%
Tu Quoque
0%
Burden of Proof
0%
Appeal to Nature
0%
Composition/Division
0%
Anecdotal
8.1%
No True Scotsman
0%
Ambiguity (Equivocation)
9.6%
Gambler’s Fallacy
0%
Middle Ground
0%
Personal Incredulity
0%
Special Pleading
0%
Genetic Fallacy
0%
Unattributed Quote
27.3%
Quote-first Misdirection
11.3%
Biased Writer Voice
54.1%
Indoctrination
8.1%
Politically Left Leaning Bias
0%
Politically Right Leaning Bias
0%
Attempt to Sell a Product or Service
0%

344 words analyzed.

Analysis

Hover over highlighted words in the article to view the associated bias or fallacy analysis.